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SpringBoot + Netty-SocketIO在项目中实战详解
2021-05-18
·
Java酸不酸
·
转载
·
实战技巧
·
本文共 766个字,预计阅读需要 3分钟。
> 作者:Java酸不酸 > 链接:https://www.jianshu.com/p/c67853e729e2 > 序言:因工作项目需要使用到推送功能,且与前端Socket.IO框架对接,因此使用了Netty-SocketIO。Netty-SocketIO顾名思义是基于Netty的SocketIO,底层是基于Netty。有关SocketIO的相关API与官网提供的NodeJS版本API相似,相关配置与Netty相关配置相似。以下代码在SpringBoot项目中书写,解释都在代码里,直接看代码吧。 - **netty-socketio maven依赖** ```java
com.corundumstudio.socketio
netty-socketio
1.7.7
``` - **application.properties相关配置** ```bash #============================================================================ # netty socket io setting #============================================================================ # host在本地测试可以设置为localhost或者本机IP,在Linux服务器跑可换成服务器IP socketio.host=localhost socketio.port=9099 # 设置最大每帧处理数据的长度,防止他人利用大数据来攻击服务器 socketio.maxFramePayloadLength=1048576 # 设置http交互最大内容长度 socketio.maxHttpContentLength=1048576 # socket连接数大小(如只监听一个端口boss线程组为1即可) socketio.bossCount=1 socketio.workCount=100 socketio.allowCustomRequests=true # 协议升级超时时间(毫秒),默认10秒。HTTP握手升级为ws协议超时时间 socketio.upgradeTimeout=1000000 # Ping消息超时时间(毫秒),默认60秒,这个时间间隔内没有接收到心跳消息就会发送超时事件 socketio.pingTimeout=6000000 # Ping消息间隔(毫秒),默认25秒。客户端向服务器发送一条心跳消息间隔 socketio.pingInterval=25000 ``` - **SocketIOConfig.java配置文件相关配置** ```java import com.corundumstudio.socketio.SocketConfig; import org.springframework.beans.factory.annotation.Value; import org.springframework.context.annotation.Bean; import org.springframework.context.annotation.Configuration; import com.corundumstudio.socketio.SocketIOServer; @Configuration public class SocketIOConfig { @Value("${socketio.host}") private String host; @Value("${socketio.port}") private Integer port; @Value("${socketio.bossCount}") private int bossCount; @Value("${socketio.workCount}") private int workCount; @Value("${socketio.allowCustomRequests}") private boolean allowCustomRequests; @Value("${socketio.upgradeTimeout}") private int upgradeTimeout; @Value("${socketio.pingTimeout}") private int pingTimeout; @Value("${socketio.pingInterval}") private int pingInterval; /** * 以下配置在上面的application.properties中已经注明 * @return */ @Bean public SocketIOServer socketIOServer() { SocketConfig socketConfig = new SocketConfig(); socketConfig.setTcpNoDelay(true); socketConfig.setSoLinger(0); com.corundumstudio.socketio.Configuration config = new com.corundumstudio.socketio.Configuration(); config.setSocketConfig(socketConfig); config.setHostname(host); config.setPort(port); config.setBossThreads(bossCount); config.setWorkerThreads(workCount); config.setAllowCustomRequests(allowCustomRequests); config.setUpgradeTimeout(upgradeTimeout); config.setPingTimeout(pingTimeout); config.setPingInterval(pingInterval); return new SocketIOServer(config); } } ``` > 以下就是提供一个SocketIOService接口,供其他地方需要使用时调用。 ```java public interface SocketIOService { //推送的事件 public static final String PUSH_EVENT = "push_event"; // 启动服务 void start() throws Exception; // 停止服务 void stop(); // 推送信息 void pushMessageToUser(PushMessage pushMessage); } ``` - **SocketIOServiceImpl.java接口实现类** ```java import java.util.List; import java.util.Map; import java.util.concurrent.ConcurrentHashMap; import javax.annotation.PostConstruct; import javax.annotation.PreDestroy; import org.apache.commons.lang3.StringUtils; import org.springframework.beans.factory.annotation.Autowired; import org.springframework.stereotype.Service; import com.corundumstudio.socketio.SocketIOClient; import com.corundumstudio.socketio.SocketIOServer; @Service(value = "socketIOService") public class SocketIOServiceImpl implements SocketIOService { // 用来存已连接的客户端 private static Map
clientMap = new ConcurrentHashMap<>(); @Autowired private SocketIOServer socketIOServer; /** * Spring IoC容器创建之后,在加载SocketIOServiceImpl Bean之后启动 * @throws Exception */ @PostConstruct private void autoStartup() throws Exception { start(); } /** * Spring IoC容器在销毁SocketIOServiceImpl Bean之前关闭,避免重启项目服务端口占用问题 * @throws Exception */ @PreDestroy private void autoStop() throws Exception { stop(); } @Override public void start() { // 监听客户端连接 socketIOServer.addConnectListener(client -> { String loginUserNum = getParamsByClient(client); if (loginUserNum != null) { clientMap.put(loginUserNum, client); } }); // 监听客户端断开连接 socketIOServer.addDisconnectListener(client -> { String loginUserNum = getParamsByClient(client); if (loginUserNum != null) { clientMap.remove(loginUserNum); client.disconnect(); } }); // 处理自定义的事件,与连接监听类似 socketIOServer.addEventListener(PUSH_EVENT, PushMessage.class, (client, data, ackSender) -> { // TODO do something }); socketIOServer.start(); } @Override public void stop() { if (socketIOServer != null) { socketIOServer.stop(); socketIOServer = null; } } @Override public void pushMessageToUser(PushMessage pushMessage) { String loginUserNum = pushMessage.getLoginUserNum(); if (StringUtils.isNotBlank(loginUserNum)) { SocketIOClient client = clientMap.get(loginUserNum); if (client != null) client.sendEvent(PUSH_EVENT, pushMessage); } } /** * 此方法为获取client连接中的参数,可根据需求更改 * @param client * @return */ private String getParamsByClient(SocketIOClient client) { // 从请求的连接中拿出参数(这里的loginUserNum必须是唯一标识) Map
> params = client.getHandshakeData().getUrlParams(); List
list = params.get("loginUserNum"); if (list != null && list.size() > 0) { return list.get(0); } return null; } } ``` - **PushMessage 实体类:推送到客户端的消息体** ```java @Data @ToString @AllArgsConstructor @NoArgsConstructor @Builder public class PushMessage { @ApiModelProperty(value = "登录用户编号") private Integer loginUserNum; @ApiModelProperty(value = "推送内容") private String content; // Other Detail Property... } ``` - **前端相关测试页面编写** ```html
NETTY SOCKET.IO DEMO
``` > 到此,以上就是netty-socketio与SpringBoot项目整合以及使用。如有错误,谢谢指出。